Tuesday, December 13, 2016

Frostgrave Campaign Game 6: Jingle All the Way!

  This past Sunday we were back at the local game store, Critical Hit, to play the sixth game in the store's Frostgrave campaign.  Unfortunately, I missed last month's Game 5. There were six of us playing, including a new player, and we played on  a 4'x6' table.  We didn't do any scenario this time, so order of treasure placement and choosing set up location were done by drawing numbered chips.  Unfortunately, I got last entry spot choice so I ended up not only in a center spot on one of the sides, but also directly in front of one of the store's support columns. :(
The players discuss the game before things get underway. 
     I don't have a lot of time to write a full-blown narrative account this month, due to holiday,  family, and work commitments; so I am just going to post the pictures I took along with some explanatory captions.    My wizard, the Elven Chronomancer, Colonel Albadon Greyrain, and his warband, did very well this outing; recovering 4 treasures, and not losing a single member of their ranks during combat.  Greyrain and his Apprentice, the Human, Guenevere Kirov, managed to successfully cast 8 spells during the game.    Between those successes, Greyrain killing an enemy Warhound himself, and the knowledge he picked up from reading notes in his Laboratory; the old wizard gained 340 Experience Points.  
Greyrain and his warband enter near an old tower.  For his first spell, the wizard casts "Leap on the Thug, Lindfor, to speedily get him up into the tower to recover a treasure up on its top platform.

Coming under fire from the Enchanter's warband on their left, Greyrain casts a wall of Fog to protect his party as they advance and attempt to recover the treasure which lies by the white statue seen in the distance 
 
A swirling melee develops around the statue as Greyrain's new Knight, Lady Regina, wades into combat.  The Chronomancer's Marksman, Sgt LeClerc takes care of one of the opponents with his musket.

A view of the table during the game. My troops are right by the large support column seen on the left.

The Enchanter sends his warhound forward to attack the Apprentice, Guenevere, doing damage to her.  Greyrain is forced to step in himself, and take care of the dog with a mighty blow from his staff. 

Just when lady Regina thinks the treasure is hers, one of the Necromancer's soldiers approaches to contest it.  Already weary from battle, the Knight is happy to see the Templar, Brother Austex, and the Ranger, Sareese Riverbend approach to aid her, as Duke Morrison provides covering fire with his .45 caliber sidearm.  

Badly injured from her fight with the warhound, and a couple failed spells, Guenevere tries to Leap Sgt LeClerc onto the top of another tower, (seen in the upper right) to recover a treasure there, but rolls a 1, and lowers herself to just 1 Health Point.  With discretion being the better part of valor, she limps off the table and heads back to the Lab to recover.  On the next turn, Greyrain himself Leaps Lindfor up there to get the prize.

After the game, the warband poses with their treasures.  In all the games of Frostgrave I've played, this is one of just a handful that have ended with not a single one of my warband being reduced to 0 Health Points during the game! 

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